Monday, December 30, 2013

40K Kill Team

So, it's been a fairly busy few months since my last post.

I picked up the updated rules for Kill Team for 40K. It was part of Black Library's digital Advent thing. I really don't have the time/money to fully invest in 40K. As much as I love the lore, I cannot find the time to play a full 1500 point game. Hell, I can barely find the time to play Warmachine anymore. I'd love to be able to scratch-build a few Stompa's for Apocalypse, but I know I'd never really find the time to enjoy it. That's why Kill Team is so great. I can easily play a 200 point game. I have more than enough Orks and Space Marines for it. With a minimal investment, I could even field some Chaos or Tau. This is definitely on my agenda for the new year.

As I said before, time has been an issue these last few months. When I have had the chance to play Warmachine, I've been using a proxy of Butcher 3. When it is finally available, I will own him. He is one of the best warcasters I have played in a long time. He supports his troops better than eButcher and can seal the deal by giving out grievous wounds. I used to have issues with Hordes players. Not anymore. Now all Khador needs is a light warjack with an arc node...

Speaking of Warmachine, Privateer Press recently announced the date and prices for Lock & Load 2014. The price has gone up a few dollars, which isn't too bad. However, it will not be at the Red Lion this year. I am a bit disappointed by this, because the new location is not on the train route. Also, it appears that food options are a bit limited. I'm happy that there will be more space available, but I may end up spending more on food and transportation, if I choose to attend.

I have gotten into Infinity recently, but have not dedicated the time to it that I'd like. It's fast-paced, and very reactive. There is still a defined "turn" in the game, but the opposing player can react to the other player's actions. The games are fast as well. The only caveat to it is that model point cost is freaking weird. As in, Europe's love of soccer and/or cricket weird. Shit does not add up very well. I don't know if they converted it from metric or not, but Corvus Belli needs to spend some time addressing this.


Tuesday, September 10, 2013

Tabletop Gaming 2.0...

Golem Arcana "kickstarted" today. I have to say that I'm excited by it. Having a fully fleshed-out digital format seems to be a great way to get new players interested in tabletop gaming without having them pour large amounts of time/money into rule-books, paints, etc. I have many friends who easily fit into this category, and I can see this as a great gateway for them to have exposure to tabletop gaming. The models look great, especially the Gudanna, which will be gracing my collection as soon as they become available. However, while I like having them pre-painted, I have my own color scheme in mind.

I really like the idea of having digital rules that are readily available. That's something that Games Workshop and Privateer Press are only just getting into...and aren't doing a great job of it. Perhaps one day I'll be able to have a reasonably-priced digital rule-book that allows me to quickly find and compare rules.

I'm a little curious to see how responsive the game is. It's no secret that I despise War Room, and how cumbersome it can be on certain platforms. It'll be interesting to see how well Golem Arcana fares on alternative Android platforms.

Speaking of platforms, I've been experimenting with my basing materials. I picked up a Circle Argus and a Circle Winter Argus for a uButcher proxy. While I'm not planning on keeping them long-term, I kind of wanted to show them some love. Typically, I use a mixture of white glue and sand. I then prime it, and paint it. This time, I covered the base with gorilla glue, then coated it in sand. As the gorilla glue expanded, I could "mould" the base into a rough, hilly terrain. I'd like to try it on a larger scale to see how well it works for a possible table design. For small-based models, it was perfect.

Monday, January 21, 2013

LPS 4 Life!

So, I haven't posted much lately. I've been busy with life, upcoming child, school, etc. Still, I've managed to paint some Doom Reavers, Trollkin Whelps for the annual model exchange, as well as getting some work done on a few solos. Sadly, I didn't take any pictures. We have several cameras around the house, but the point-and-shoot has been misplaced for several months. I thought about using Christa's SLR, but I really have no interest in adjusting lighting, aperture, or any of the other things photographers care about.

Now that my n00b camera has been located, I can get to work recording my accomplishments. I've started work on the Conquest I picked up at Lock & Load last year. So far, it's just the torso. I'll be painting the arms separately, and then attaching them later.

There are two other projects I have on my plate as well. Assembling a 1500 point Ork list for 40K, and repainting my daughter's LPS.

Yes, I said LPS. Apparently, she wanted to make blood for them in order to have zombies. While I appreciate her ingenuity, she used an entire pot of my Khador Red Base to do it. I'm not entirely broken up about it, since that was a shitty pot of paint anyway, and this gave me an excuse to purchase a new one. Unfortunately, I'm left with this:

And this isn't the only one. I had originally thought I could dip them in Simple Green. However, that'll remove all of the paint, including their facial features, etc. So I'll be stripping the paint, and repainting them. It should be fairly straightforward, except for their eyes.

All of their eyes "sparkle" to let you know how amazing they are. I might slap some glitter on them prior to sealing, so you know exactly how amazing they've become.

EDIT: Damn, looks like the card reader isn't working. I'll upload the pics at a later time.